Publications, Patents & Recognition
A selection of patents, industry recognition, and publications spanning product innovation, accessibility, adaptive technology, and occupational therapy.
Patent
Xbox Adaptive Joystick (Design Patent)
Inventor • United States Design Patent
Recognized for the industrial design of the Xbox Adaptive Joystick, created to provide a versatile and approachable gaming input option for players with limited mobility.
Industry & Academic Awards
2022 – Game Accessibility Conference (GAConf)
Best Resource Award
Gaming Accessibility Fundamentals
2022 – Game Accessibility Conference (GAConf)
Biggest Accessibility Surprise Award
Gaming Accessibility Fundamentals
2021 – Microsoft Global Hackathon
Game Accessibility Award
2019 – Microsoft Hackathon
Growth Mindset Award
2018 – Boston University
Edward R. Leahy Jr. Award for Excellence in Innovation
2017 – University of Scranton
Maria Gervasio Award for Outstanding Commitment to Professional Development in Occupational Therapy
Industry Publications
Global Accessibility Awareness Day 2026
Author • Xbox Wire • May 2026
Announced new Xbox accessibility initiatives, including the next generation of Xbox Adaptive Thumbstick Toppers and continued investments in inclusive gaming.
https://news.xbox.com/en-us/2026/05/21/xbox-global-accessibility-awareness-day-2026/
Celebrate Disability Pride, Uplift Gaming and Disability Communities and Creators with Team Xbox
Author • Xbox Wire • July 2022
Highlighted Xbox accessibility initiatives and celebrated creators and organizations advancing disability inclusion across gaming.
https://news.xbox.com/en-us/2022/07/14/celebrate-disability-pride-uplift-gaming-and-disability-communities-and-creators-with-team-xbox/
Research & Academic Publications
Promoting the Adoption of Gaming Technologies in Occupational Therapy Practice
Doctoral Thesis • Boston University • 2022
Doctoral research exploring barriers and opportunities for integrating gaming technologies into occupational therapy practice.
Link
Adapted Video-Game Controller Use Following Upper-Extremity Injury and Amputation: From Fun to Functional
American Journal of Occupational Therapy • 2019 Jones, K., & Coté, C. https://doi.org/10.5014/ajot.2019.73S1-PO2005
Adapted Video-Game Controller Use Following Upper-Extremity Injury and Amputation: From Fun to Functional
RESNA Annual Conference Proceedings • 2018 Jones, K., & Coté, C. https://resna.org/sites/default/files/conference/2018/emerging_technology/Jones.html
The Effect of Bilateral Hand Transplantation on Perceived Quality of Life in Two Combat Veterans