Publications, Patents & Recognition

A selection of patents, industry recognition, and publications spanning product innovation, accessibility, adaptive technology, and occupational therapy.


Patent

  • Xbox Adaptive Joystick (Design Patent)

Inventor • United States Design Patent

Recognized for the industrial design of the Xbox Adaptive Joystick, created to provide a versatile and approachable gaming input option for players with limited mobility.


Industry & Academic Awards

  • 2022 – Game Accessibility Conference (GAConf)

Best Resource Award
Gaming Accessibility Fundamentals

  • 2022 – Game Accessibility Conference (GAConf)

Biggest Accessibility Surprise Award
Gaming Accessibility Fundamentals

  • 2021 – Microsoft Global Hackathon

Game Accessibility Award

  • 2019 – Microsoft Hackathon

Growth Mindset Award

  • 2018 – Boston University

Edward R. Leahy Jr. Award for Excellence in Innovation

  • 2017 – University of Scranton

Maria Gervasio Award for Outstanding Commitment to Professional Development in Occupational Therapy


Industry Publications

  • Global Accessibility Awareness Day 2026

Author • Xbox Wire • May 2026

Announced new Xbox accessibility initiatives, including the next generation of Xbox Adaptive Thumbstick Toppers and continued investments in inclusive gaming.

https://news.xbox.com/en-us/2026/05/21/xbox-global-accessibility-awareness-day-2026/

  • Celebrate Disability Pride, Uplift Gaming and Disability Communities and Creators with Team Xbox

Author • Xbox Wire • July 2022

Highlighted Xbox accessibility initiatives and celebrated creators and organizations advancing disability inclusion across gaming.

https://news.xbox.com/en-us/2022/07/14/celebrate-disability-pride-uplift-gaming-and-disability-communities-and-creators-with-team-xbox/


Research & Academic Publications

  • Promoting the Adoption of Gaming Technologies in Occupational Therapy Practice

Doctoral Thesis • Boston University • 2022

Doctoral research exploring barriers and opportunities for integrating gaming technologies into occupational therapy practice.

Link

  • Adapted Video-Game Controller Use Following Upper-Extremity Injury and Amputation: From Fun to Functional

American Journal of Occupational Therapy • 2019 Jones, K., & Coté, C. https://doi.org/10.5014/ajot.2019.73S1-PO2005

  • Adapted Video-Game Controller Use Following Upper-Extremity Injury and Amputation: From Fun to Functional

RESNA Annual Conference Proceedings • 2018 Jones, K., & Coté, C. https://resna.org/sites/default/files/conference/2018/emerging_technology/Jones.html

  • The Effect of Bilateral Hand Transplantation on Perceived Quality of Life in Two Combat Veterans

American Journal of Occupational Therapy • 2017 Jones, K., & Coté, C. https://doi.org/10.5014/ajot.2017.71S1-PO4149